Map Editor Tutorial (For Those Who Asked)


    Posts : 189
    Join date : 2010-02-12
    Age : 23
    Location : Alabama,USA

    Map Editor Tutorial (For Those Who Asked)

    Post  DOOM on Tue Mar 16, 2010 10:43 pm

    Let's Get Started!!!

    These are the buttons in the main menu:
    Create a new map
    Open existing map
    Save the map
    Save map under a different name
    Alter general map settings
    Undo the last action
    Restore the last action
    Pick your game world location
    List all the elements the map contains (objects, vehicles, markers, pickups etc.)
    Map specific settings, like time of day, gravity etc. Here you can also specify what gamemodes the map is compatible with.
    Load editor definition files (EDF) that you want to use.
    Go into play mode to try out the map. This will load up the gamemode the map is made for.

    Create a new vehicle
    creat new object
    create a new pickup(health armor weapons etc)


    Moving around the map
    When you initially start the editor, you are in camera mode. You are able to use the WSAD keys to move the camera and the mouse to pan the camera. While moving around, you can hold ALT to move more slowly or SHIFT to go faster.

    To access the editor's interface and control panel you need to switch to cursor mode. You can toggle between cursor mode and camera mode with the F key. When in cursor mode, your view is fixed, and you can use the mouse cursor to manipulate elements and use the graphical interface.

    Camera mode can be recognized by a crosshair in the center of the screen. You can use it to select and move elements just like in cursor mode.

    Starting a new map
    * Start the editor, or if it is already started, click the New menu button.
    * Click the Map settings button. In the Meta tab, fill in the Name and Author fields with the name of the map and your name respectively. Also open the Gamemodes tab and add the gamemodes your map is meant for (they will be moved to the Added gamemodes list). You can do this by selecting them and clicking Add, or by double clicking them. Click OK when you're done.

    Creating new elements
    Adding elements to your map, such as vehicles and objects, is very straightforward.
    * If you are in camera mode, switch to cursor mode first by pressing F.
    * Click the button in the element menu that represents what you want. E.g., click the button with a car on it to add a vehicle.
    * A new element of the selected type will be created and attached to your cursor. Move it to the location where you want it and left click to drop it off.

    To create custom elements that are specific to a resource, hover the cursor over the element menu and turn the scroll wheel until the desired resource comes up. Note that for this to work, you first have to add the EDF file of the resource in the Definitions window.

    * Left click an element to select it in keyboard mode.
    * Right click it to select it in mouse mode.
    * Press the Spacebar or click in an empty area to deselect.

    The selected element, if any, is denoted by a yellow cone marker. Elements (particularly objects) with poor collisions can be detected easier by enabling High sensitivity mode, by pressing the E key. This increases detection at the expense of accuracy.

    The Current elements dialog can also be used to select elements. Double-clicking an item within the list will select it in Keyboard mode.

    Moving elements can be done in several ways.

    * Simply drag and drop with the left mouse button.
    * Select the element in mouse mode (right click), move it to where you want it, and click to drop it off.

    You can also adjust the Hold distance of an element toward and away from the camera by switching to camera mode, right clicking the element, and rolling the mouse wheel.

    * Select the element in keyboard mode (left click).
    * Use the arrow keys to move the element in the horizontal plane, and PgUp/PgDn to move it vertically. Hold ALT to decrease the movement speed, or SHIFT to increase it.

    By default, elements move relative to the camera and are not locked to any axes. This can be disabled in the Options menu.

    With the mouse
    You can rotate selected elements around the Z axis with the mouse wheel.
    * Select the element in keyboard mode (left click) and roll the mouse wheel while holding Left CTRL.
    * Select the element in mouse mode (right click), hold CTRL, and roll the mouse wheel.
    With the keyboard
    * Select the element in keyboard mode (left click).
    * While holding CTRL (the selection marker will turn green), use the arrow keys and PgUp/PgDn to rotate the element around the different axes.

    With both methods you can additionally hold ALT to decrease the rotation speed or SHIFT to increase it.

    Changing model and other properties
    Most elements have a variety of options that can be altered to change their appearance and behaviour. Examples are the model, color and visual upgrades of a car.

    * Open the properties window of an element by either double clicking it or by selecting it and pressing F3.
    * Make any alterations that you want. For example, to change the model of a car or object, click the Browse button next to "model" to open the model browser.
    * Click OK when you're done.

    You can clone an element by selecting it and pressing C.
    * In mouse mode the cloned element will be attached to your cursor. Left click to place it in the map.
    * In keyboard mode the cloned element will be cloned in the identical position.

    If you hold CTRL while clicking, the element will be cloned again and will again be attached to the cursor. This way you can easily place large quantities of something.

    Alternatively you can use the Pullout button located in the bottom-right corner of the properties box to clone an element.

    Simply select the element and press DEL (Delete).

    Alternatively you can use the Pullout button located in the bottom-right corner of the properties box to delete an element.

    Creating maps for specific game modes
    To make a map for a specific gamemode, you have to do two things:

    * Click the Map Settings button in the top menu, go to the Gamemodes tab and add any gamemodes that your map is to be used with.
    * You will likely also need to add one or more Editor Definition Files. These will allow you to place gamemode specific elements in the map, like spawnpoints, race checkpoints, or CTF flags. You can add EDF's by clicking the Definitions menu button and adding the relevant gamemodes.


    Here is a list of all default controls. To change them please go to the MTA Settings menu while the Editor is started.

    camera_move_forwards w
    camera_move_backwards s
    camera_move_left a
    camera_move_right d
    high_sensitivity_mode e

    clone_selected_element c
    clone_drop_modifier lctrl (Left CTRL)

    Element manipulation
    element_move_forward arrow_u (Arrow key Up)
    element_move_backward arrow_d (Arrow key Down)
    element_move_left arrow_l (Arrow key Left)
    element_move_right arrow_r (Arrow key Right)
    element_move_downwards pgdn (Page Down)
    element_move_upwards pgup (Page Up)
    zoom_in mouse_wheel_down
    zoom_out mouse_wheel_up
    quick_rotate_increase mod_rotate + mouse_wheel_up (Left CTRL + Mouse wheel Up)
    quick_rotate_decrease mod_rotate + mouse_wheel_down (Left CTRL + Mouse wheel Down)
    mod_rotate lctrl (Left CTRL)
    mod_slow_speed lalt (Left ALT)
    mod_fast_speed lshift (Left SHIFT)
    destroy_selected_element delete
    drop_selected_element space
    pickup_selected_element F2
    reset_rotation mod_rotate + r (Left CTRL + R)

    toggle_gui_display F4
    toggle_cursor f
    select_target_keyboard mouse1 (Left Mouse button)
    select_target_mouse mouse2 (Right Mouse button)
    edf_next mouse_wheel_up
    edf_prev mouse_wheel_down
    undo Ctrl + z
    redo Ctrl + y
    properties_toggle F3
    browser_up arrow_u (Arrow key Up)
    browser_down arrow_d (Arrow key Down)
    browser_zoom_in mouse_wheel_up
    browser_zoom_out mouse_wheel_down
    browser_confirm enter
    currentelements_up num_8 (Numpad key Cool
    currentelements_down num_2 (Numpad key 2)
    toggle_test F5


    Posts : 233
    Join date : 2010-02-10
    Age : 28
    Location : belguim

    Re: Map Editor Tutorial (For Those Who Asked)

    Post  belgie on Wed Mar 17, 2010 6:55 am

    very nice

    tyvm Very Happy

    Posts : 87
    Join date : 2010-02-09
    Age : 27
    Location : Bulgaria

    Re: Map Editor Tutorial (For Those Who Asked)

    Post  sashundera on Wed Mar 17, 2010 9:43 am

    OH nice ! thanks so fucking muctch! Very Happy Smile but which mode i have to select for DD?

    Posts : 99
    Join date : 2010-02-10
    Age : 25
    Location : Czech Republic

    Re: Map Editor Tutorial (For Those Who Asked)

    Post  Gamer on Wed Mar 17, 2010 10:16 am

    nice one Doom Wink

    sashundera: set Race mode, but dont create checkpoints, and it will be DD

    Posts : 189
    Join date : 2010-02-12
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    Re: Map Editor Tutorial (For Those Who Asked)

    Post  DOOM on Thu Mar 18, 2010 4:39 pm

    So do you guys like? Very Happy
    Thank You!
    Did this help?

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    Re: Map Editor Tutorial (For Those Who Asked)

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